Realm Grinder is an in-progress success story of a small web game with a fanatical following making the jump to mobile and truly sticking the landing. A rough timeline of the game would look something like this:īy having these layered systems overlap in serving the player’s ultimate goal of completing the game by buying every upgrade and collecting every achievement, AdCap successfully creates a fun experience for players that keeps them coming back for months and years on end. The magic of AdCap is in how these systems tie together and overlap in utility. You start with nothing but a simple lemonade stand, become a billionaire with investments in industries ranging from oil to print media, blast off to the Moon and extend the frontier of capitalism to the surface of Mars, and return to Earth with enough Megabucks to bling out your investments and earn every upgrade in the game. The game introduces these aspirations successively, taking care not to overwhelm the player. In short, AdCap has a progression system that maintains one core motivation (“collect and complete everything in the game”) while contextualizing it in a simple game action (“make the numbers go up”) and providing a series of secondary aspirations that are individually reasonable but collectively take years to complete. AdVenture Capitalist - How does this game continue to attract fans and maintain incredibly positive reviews? Click To Tweet There are hundreds of idle games on the market, though, plenty of which have come after AdCap. Quantic Foundry’s talk highlighted idle games in particular as incredible motivators for people who are motivated by the accumulation of power and the desire to complete every quest and collect every achievement. An excellent resource on the subject is Quantic Foundry’s 2017 GDC talk on the anatomy of player motivations.ĪdVenture Capitalist offers a simple promise that any fan of idle games can appreciate: click more, get more powerful. It will also highlight the core motivations created by each game and discuss how that system ties into that motivation. This post will expand on that talk by highlighting some game systems in Kongregate’s mobile publishing portfolio that we’ve seen successfully drive long-term player retention. If you want to understand the link between a player’s lifetime value (how much money they ever spend in the game) and how long they continue to play your game, Emily Greer gave a GDC talk in 2013 absolutely packed with web data. Retention is the most important metric for a free-to-play mobile game’s long-term business outlook.
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